下面是一个简单的纸飞机大战的 Python 代码示例,基于 Pygame 游戏开发库实现。玩家可以控制纸飞机进行移动和射击,同时需要躲避敌机的攻击和障碍物的阻碍。程序示例参考如下
import pygame import random # 定义游戏窗口大小和背景颜色 WIDTH = 600 HEIGHT = 800 BLACK = (0, 0, 0) WHITE = (255, 255, 255) # 初始化 Pygame pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Paper Plane War") # 加载游戏资源 plane_img = pygame.image.load("plane.png").convert_alpha() bullet_img = pygame.image.load("bullet.png").convert_alpha() enemy_img = pygame.image.load("enemy.png").convert_alpha() obstacle_img = pygame.image.load("obstacle.png").convert_alpha() # 定义游戏元素类 class Element(pygame.sprite.Sprite): def __init__(self, x, y, image): pygame.sprite.Sprite.__init__(self) self.image = image self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y def update(self): pass # 定义纸飞机类 class Plane(Element): def __init__(self, x, y, image): Element.__init__(self, x, y, image) self.speed = 10 self.bullets = pygame.sprite.Group() def update(self): keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and self.rect.x > 0: self.rect.x -= self.speed elif keys[pygame.K_RIGHT] and self.rect.x < WIDTH - self.rect.width: self.rect.x += self.speed elif keys[pygame.K_UP] and self.rect.y > 0: self.rect.y -= self.speed elif keys[pygame.K_DOWN] and self.rect.y < HEIGHT - self.rect.height: self.rect.y += self.speed if keys[pygame.K_SPACE]: self.shoot() def shoot(self): bullet = Bullet(self.rect.centerx, self.rect.top, bullet_img) self.bullets.add(bullet) # 定义子弹类 class Bullet(Element): def __init__(self, x, y, image): Element.__init__(self, x, y, image) self.speed = -20 def update(self): self.rect.y += self.speed if self.rect.bottom < 0: self.kill() # 定义敌机类 class Enemy(Element): def __init__(self, x, y, image): Element.__init__(self, x, y, image) self.speed = 5 def update(self): self.rect.y += self.speed if self.rect.top > HEIGHT: self.kill() # 定义障碍物类 class Obstacle(Element): def __init__(self, x, y, image): Element.__init__(self, x, y, image) def update(self): pass # 创建游戏元素组 all_sprites = pygame.sprite.Group() player = Plane(WIDTH / 2, HEIGHT - 100, plane_img) enemies = pygame.sprite.Group() obstacles = pygame.sprite.Group()